vindictus

Types of Transformation

There are two types of Transformation. Each of them has a 1st and 2nd stage. The provided stats can be viewed on the respective pages.

Paladin

Dark Knight

Comparison

For a comparison between the two Paths, see Paladin vs. Dark Knight.

Fervor or Impact

In most cases it's going to be Fervor for ranged or havely based on counterattack characters and Impact for melee characters. For melee characters Additional DMG has a much bigger influence at DPS, than Impact Speed. But an unusual choice is also possible, based on the features of the character.

Character Suggested Skill Explanation
Lann Impact
Fiona Impact Despite the fact that she often uses counterattacks, she has a high frequency of melee attacks.
Evie Depends on play style If Staff: Fervor.

If Scythe: depends on play style.

Karok Impact
Kai Fervor Ranged character.
Vella Fervor Twin Swords: have Active: Slashing High to gain enough ATT SPD and she often use counterattack.

Twin Chainblades: is ranged character.

Hurk Depends on play style If Greatsword: Impact.

If Teide: depends on play style.

Lynn Impact
Arisha Fervor
Sylas Depends on play style
Delia Impact
Miri
Grimden Impact
Eira Fervor Ranged character.
Belle Fervor Rare and strong hits.
Lethor Fervor Often use counterattack.
Kael Fervor
Tessa
Dan-Ah
Letty Fervor Ranged character.
Latiya
Czern Fervor Ranged character.

Resetting a choice

Path skills reset (including a choice between Fervor and Impact) can be made by talking to the Strange Traveler at the Colhen's Inn by selecting "Other -> Reset Path Skill".

PP (Path Points)

Sources of PP

Battles

Below is a list of battles which are notable for their additional PP gain.

Battle Point Gain
Abyssal Arena* 220
Ambush 20
Autumn Reed Bed 20
Cadet Ceremony 20
Chunk Runs** 20
Dark Side of the Moon 20
The Five Spider Brothers 20
The Fomorian Leader 20
A Friend Once Lost 20
An Interdimensional Invasion 20
Orders From Above 20
Sea of Reflection 20
Source of the Rumour 20

*Abyssal Arena provides 20 PP per floor, up to 10 floors. **Chunk Runs refers to non-raid battles in Donegal and Aidan.

TP (Transformation Points)

Unlike AP skills that require "Action Points" gained through missions, to level up the Paladin and Dark Knight transformation skills used TP (Transformation Points). It is an entirely different resource from PP.

Sources of TP

  1. Transforming: Using the Transformation Active grants you 25 TP.
  2. Damage: Dealing damage from any source while transformed grants TP, up to a maximum of 75 per transformation.
  3. Guild Skill: The TP Gain Guild Skill provides a [5%/10%/20%] increase in TP gain, depending on the rank.

The maximum TP gain per transformation is 100 TP, or 120 TP with the Rank 3 Guild Skill.

TP will only be received when:

Notes

Story

Paladins and Dark Knights are soldiers that fight for the goddess, and are given incredible power to do so. The knowledge to become one is held by the Silent Brotherhood, and they will only pass the knowledge to other members.

Though it may seem that Paladins are good and Dark Knights are evil, this isn't the case. As Brynn says in "The Light and the Dark – a Vindictus Prelude", "Light is not Good. Dark is not Evil." Instead, Paladins and Dark Knights are mostly divided based on their answers to the following question (from Pact: Decisive Action): "Do you think it is right to kill for the oracle? Do you think that is what Morrighan truly wants?" Those who are willing to kill in the search to find paradise become Dark Knights, and those who are not become Paladins.